由于后期制作步骤大同小异,我只做了音轨2.mp3. 我知道这个作业肯定不及格.(和我上学的坏习惯一样). 1. 原音轨为双音轨但identical. 为处理方便.将双音轨转换成单音轨存成WAV(后期处理能保持所有频段的饱满). 2. 预听音轨, 将有问题的时段标志成REGION,以便处理. 音轨2.wav 问题REGION 换气声 1. 00:02:27:23 to 00:02:28:05, 长度 00:00:00:05 2. 00:02:34:14 to 00:02:34:21, 长度 00:00:00:07 3. 00:02:40:19 to 00:02:41:09, 长度 00:00:00:13 4. 00:02:47:23 to 00:02:48:08, 长度 00:00:00:08 5. 00:02:50:19 to 00:02:51:04, 长度 00:00:00:08 6. 00:03:00:12 to 00:03:00:21, 长度 00:00:00:09 7. 00:03:06:22 to 00:03:07:07, 长度 00:00:00:08 8. 00:03:09:10 to 00:03:09:11, 长度 00:00:00:01 9. 00:03:13:21 to 00:03:14:06, 长度 00:00:00:08 10. 00:03:16:18 to 00:03:17:02, 长度 00:00:00:07 POP (Click and Crackle) 1. 00:01:28:12 to 00:01:28:12, 长度 00:00:00:01 2. 00:01:41:10 to 00:01:41:11, 长度 00:00:00:01 3. 00:01:43:21 to 00:01:43:22, 长度 00:00:00:01 4. 00:02:34:23 to 00:02:34:23, 长度 00:00:00:01 5. 00:02:36:15 to 00:02:36:15, 长度 00:00:00:01 6. 00:03:15:11 to 00:03:15:11, 长度 00:00:00:01 背景噪音 (掉东西的声音) 1. 00:01:23:12 to 00:01:23:12, 长度 00:00:00:01 3. 按不同问题处理. 1. Remove POP (Click and Crackle) Highlight Pop region. Choose FX "Sony Click and Crackle Removal plug-in". Define a new set and test the result. The final setting are: Sensitivity = 18 Click shape = 7 Max click size 3.0ms Noise level = High Remove low frequency rumble = Yes 这一步需要要根据音轨的频率来反复测试(男,女,高,低都会影响设置),以找到最佳效果. Apply the plug-in, repeat the plug-in when it is necessary. 存盘到2-crackle.wav 2. Reduce 换气 个人认为简单的MUTE换气声会使音轨变得机械,不自然. 如果仔细听专业制作,很多歌曲 故意保留甚至渲染呼吸声音以求真实和连贯性. 但如何掌握分寸却是需要长期的经验积累. 我的做法比较简单, reduce volum (-5 or -10db)或按具体情况. 存盘到2-crackle-breath.wav 3. Reduce 背景噪音 需要请教.目前没有找到办法 4. 修饰,润色. 原音色很青春,单纯,为忠实于原声,只做了下列修饰: EQ: 100 gain 1.6 db 300 gain 2.3 db 1000 gain 2.1 db Reverb: Wide open hall Decay time 2.5 sec Pre=delay 30ms Dry out -7.0 db Reverb out -38.1 db Early out -20.0 db Early reflection style: 16ms
5. 结果 原音轨2.mp3
新音轨2.mp3
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