This patch is just the very first patch planned with this week. Late this week we are looking to provide Badwater Canyon to Test - some servers will run Z1 and some will run Badwater Canyon, giving you the choice of roadmaps. This update contains a number of improvements and fixes, as well as a few critical anti-cheat updates and exploit fixes. We request that you do not publicly post any kind of exploitable bugs not reported fixed right here. Send them to us privately (either through PM on reddit, PM on discord, or as a personal ticket on dgcissuetracker. com). Publicizing exploits doesn't help us fix them faster than reporting them privately, but it really does ensure widespread misuse and makes it harder to punish those who abuse these exploits. Rebalanced Door Hair - doors are actually much Cheap H1Z1 Items easier to destroy Added firefighter outfits and firefighter zombies near the fire station Improved NPC pathing and optimization Fixed an issue where knocked down zombies would continue to pursue the gamer Fixed an issue where zombies could get stuck and not pursue the gamer Rebalanced hitpoints and damage for Gasser, Exploder, and Banshee alpha zombies Fixed an issue where Gasser and Exploder zombies would not gas/explode correctly on death Base locations for angles you own or have permission on appear within the map Fixed a problem where the respawn chart could become unresponsive Removed raid history (deprecated feature) from the Stronghold tab With regard to Streamers - streamer settings now hides kill broadcast or death screen brands Fixed an issue where the crossbow wouldn't display correctly in player's hands Fixed a server crash related to NPC navigation Hammer renamed to Demolition Hammer Fixed a problem that caused pure white halos and pure black silhouettes with certain graphics settings Fixed a problem where a deleted player's base would continue in the world without being able to be claimed. Abandoned angles can be claimed by players who find out them and used as their own. Fixed numerous level geometry bugs Fixed a problem where "Share the server" could not become checked/unchecked Free place objects cannot be placed on/near other player's base foundations without having to be added to permission Upon PVE servers, storage built on foundations cannot be accessed by those without permissions ("PVE Raiding") Disabled the /stuck command due to various exploits Fixed an exploit where a builder might prevent placement of enemy explosives by attempting to build Fixed a good exploit where gamers could acquire infinite honeycomb Fixed a good exploit where stashes could be hidden below base foundations Fixed an exploit where players could use torches to climb enemy bases Fixed a good exploit where gamers could gain entry to bases through tables NOTE - there are known exploits that we are repairing not included in this list. Don't post how to perform them or ask about them widely! Use the private methods listed above if you are interested in them or think you have a new exploit to report Anti-cheat detection, logging, and prevention updates These types of issues were fixed with this most recent plot (listed as known issues in the 11/6 update) In PVE, Players who personal a base cannot accessibility their storage constructed on the base. Gamers with permissions to Buy H1z1 skins that particular base can accessibility the storage upon that base A few servers are going through some extreme stability issues |